Hiển thị các bài đăng có nhãn social games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn social games. Hiển thị tất cả bài đăng

Thứ Sáu, 3 tháng 2, 2012

'HTML5 is the future of social game development,' Moblyng CEO claims

In a recent guest post on Inside Social, Stewart Putney, CEO of HTML5 social game developer Moblyng, said, "HTML5 is the future of social game development," especially on smartphones. Because just about every phone and browser out there supports--or will soon hop on--the web development platform, Putney believes that HTML5 will beat out Flash as the primary way to create social games in both your browser and on your phone. Putney goes on to speculate that Zynga's recent expansion into Germany may have more to do with creating games that are truly cross platform than making them look prettier.

And he raises a good point. HTML5, or the newest way to program websites and web programs, will be available on nearly every device you use to access the internet. Not to mention that if a game is developed with HTML5 on one platform, developers can take that game almost anywhere that supports the language.

"The advantage for developers in using HTML5 is the ability to leverage their code across multiple platforms. All major smartphone platforms support a different type of native code, but the one commonality is HTML5," Putney said. "The iPhone, Android, WebOS, Backberry 6.0, Bada and Nokia's Symbian and Meego all support HTML5 apps. Even Windows Phone 7 will roll out support in the next year."

In other words, HTML5 will allow us to find our favorite social games in more places that are all connected while actually looking and feeling similar. I'm looking at you, FarmVille for iPhone. (Though, Mafia Wars: Atlantic City could be a step forward.) HTML5 becoming the primary social game creation tool will also mean no more annoying Flash updates and scary security issues. If Putney is right in saying that HTML5 will take over in the social gaming space, then social games can only improve from here for all of us.

Thứ Ba, 10 tháng 1, 2012

Study: In the year 2013, we'll have over 73 million U.S. social gamers

Every time one of these studies comes in, it feels like we're all at the World's Fair, doesn't it? (And we'll play them while being driven in our hover cars!) A study by eMarketer released today reveals the projection that, by 2013, there will be 73.6 million social gamers in the U.S. of A. This number will explode from today's estimated 61.9 million Facebook gamers in the country, which already sounds a bit low to us. And because of these growing numbers, eMarketer thinks it's thanks to shifting demographics.

"Gone are the days when only males ages 18 to 34 were hardcore gamers or only moms were pelting their Facebook friends with requests for hens or heifers in social games like FarmVille," eMarketer senior analyst Lisa E. Phillips--and author of this very report, "Online Gaming Audience: Lines Blur as the Market Grows--said. "Today's core gamers are also playing casual games. More women are using game consoles beyond the Nintendo Wii, and their game choices include many genres."

And, you know what, she might be right. Just recently, it was estimated that by the same time, 2013, hardcore social games will grow five-fold. Not to mention that there already are nearly 80 million strategy gamers on the platform. While the casual, FarmVille-loving sector will certainly continue to grow, this is hardly the last we've heard from the "hardcore" gaming crowd on Facebook. Check out even more about these rapid yet expected demographic shifts right here.

Thứ Bảy, 7 tháng 1, 2012

Should FarmVille maker Zynga watch out for Richard Garriott?

The legendary creator of Ultima known to many fans as Lord British has founded a social game development company called Portalarium and is after Zynga's runaway success in the industry. Richard Garriott, who was right in the middle of the MMO movement back in the early 1990s with Ultima Online, hopes to catch up with the rest of the social gaming world through Portalarium, according to VentureBeat. In fact, Garriott has a detailed plan on how to do just that, which he teases in the video above.

It's interesting and entirely expected that Garriott would have his eyes fixated on Zynga immediately out the gate. If his previous endeavors in both game creation and space travel (yes, it's true) say anything, it's that Lord British aims astronomically high. In his talk with VentureBeat, the Ultima mastermind chronicles three major eras in video gaming: the single-player age, the massively multiplayer age and the social gaming age. According to Garriott, social games will take another three years to mature into something similar to MMO or single-player games.

Of course, this is a gamble just like his previous launch, Tabula Rasa, was. Not even Playfish, a studio backed by the ubiquitous EA, has been able to topple Zynga and its 250 million plus players. But if anyone can come into the game during the third quarter and come out on top, it's someone who has helped spurred two of gaming's major eras. Portalarium will launch its first game within a month's time, which according to Garriott will not be an act of "plagiarism"--an allusion to Zynga's oft-criticized practices.

After that, he plans to return the studio to his roots and release a Facebook game that is "Lord British's brave new world, or a spiritual successor to my previous work," VentureBeat reports. "This is a particularly exciting period for the game industry," he said. "We are about to begin a new time of invention."

Are you excited to see what Lord British can produce for social games? What do you think "Lord British's brave new world" will look like on Facebook?

Thứ Sáu, 6 tháng 1, 2012

Diamond Dash on Facebook: It smells like Bejeweled Blitz in here

Diamond Dash
Diamond Dash, Wooga's fifth Facebook game, is nearly a flawless puzzle game on the platform. It's too bad that it's already been done before, has millions of daily players and a mobile version to boot. While Diamond Dash is an impressive puzzle game, it has undoubtedly been "inspired" by Bejeweled Blitz, a PopCap game. Did we say inspired by? Sorry, we meant that aside from switching up the method through which you destroy shiny gems oh, so slightly, this is a Bejeweled clone.

Now don't you go all, "Take it easy, Joe. It's no big deal." While you would be absolutely right in saying that, do we really need another spin-off of an already popular game? The colored gems, 60-second timer, weekly tournaments, level system, Hearts, and power ups are all accounted for--just as they are in Blitz. However, instead of switching gems through either clicking-and-dragging or clicking two gems, players just have to click sections of three or more identical gems.

Level Up!
While that sounds simple enough, it actually turns out to be more difficult when your brain has been hardwired for switching rather than clicking. In fact, the clicking approach to bashing gems actually feels less rewarding than the tried-and-true method. Then again, that feeling could be a result of the nagging thought, "I've done this before ... on my phone." Simply clicking gems to destroy rather than the split-second thought process of switching gems is rather mindless, which could easily be the point of the game: Just turn off the brain for a few minutes and blow up some shiny stuff.

While that would have been a unique hook, it's sadly not the case due to the game's tournament system and focus on speed to maximize points. Worse even is that your Hearts, another game feature borrowed from PopCap, do not refill over time, but only after asking friends to help. Hearts are required to play 60-second Diamond Dash matches, but you're only given five Hearts to start. Sure, Facebook games are social, but literally forcing players to harass their friends to keep playing is just disruptive. Sadly, these are the types of games that keep the genre from escaping its stereotypes. But if what you're looking for is some good old mindless fun, give it a go.

Click here to play Diamond Dash on Facebook Now>

Have you tried Diamond Dash for Facebook yet? Which game do you think does gem-busting better?

Ireland Town on Facebook: Score a trip to the Emerald Isle

In honor of the best holiday this side of June (even in the Irish in me can't trump Christmas), Tourism Ireland has launched its very own social game, Ireland Town. According to Tnooz, players can create their own quaint Irish town complete with shops, pubs and farms. A virtual tour guide is also in the game to introduce players to everything Ireland has to offer. (The game was created by a tourism agency, you know.) There are 32 different locations in Ireland Town and nine tasks to complete for points and other goodies at each landmark. In an effort to get folks excited about the land of green pastures--as if folks needed any more reason--the company is offering a trip to Ireland ... for real.

Click here to play Ireland Town on Facebook Now>

Is this reason enough to play Ireland Town? Do you see other tourism groups creating Facebook games?

Chủ Nhật, 11 tháng 12, 2011

Sumon is Tetris-meets-math class on Facebook, Chrome and mobile

If there is one game genre that will likely survive them all, it's puzzlers. San Francisco-based Ludei claims to be one of the first social game developers to launch a game on Facebook, Chrome, HTML5, iOS and Android. The game is called Sumon, a puzzle game that evokes feelings of Tetris, but with math-centric gameplay that's said to serve well as a mind sharpening tool.

The game combines simple math problems through addition with spatial reasoning. Players are presented with a series of blocks, each with specific numbers on them, and a goal number. It's up to players to string blocks together to reach that goal number. Of course, the game sets players against the clock, adding numbered blocks until each level is cleared.

"Sumon is the first in a series of titles that is going to take advantage of bleeding edge innovation in mobile entertainment as we plan for a bigger footprint in the U.S. and worldwide," Ludei CEO Eneko Knorr said in a release. "By launching on HTML5, iOS and Android, we're able to bring Sumon to the largest possible audience, a sentiment that is often discussed but rarely executed-until now."

It's certainly a novel strategy in the social games world where the pressure to go multiplatform or go home is increasing. There are three modes of play in Sumon: classic, progressive and respawn. But generally, the more numbered blocks you use to reach a given goal number, the higher your score will go. But really, we're just digging the paper mache art style--so pretty.

Click here to play Sumon on Facebook Now >

Is there room for another puzzle game in the social games space? Do you like a little bit of brain teasing in your social games?

Thứ Sáu, 9 tháng 12, 2011

CastleVille is the second most played Facebook game daily in 22 days

If there's one takeaway from this, it's that 'Ville games still got it. Zynga's CastleVille has surpassed the likes of FarmVille, The Sims Social and Zynga Poker to become the second most played game daily on Facebook with 8.1 million returning every day. The game is now in the top five for monthly players, with 27.6 million, according to AppData. And it did it in just 22 days.

As a result, CastleVille is both faster and slower than CityVille was a year. The latter reached nearly as many monthly players in almost half the time, but didn't amass as many daily players as Zynga Dallas's new hotness did last month. For what it's worth, CastleVille is far stronger out of the gate where it counts: daily players, the best measure of how gripping a Facebook game is.

This explosive growth can be chalked up to a few factors, but one stands out the most: the Zynga fan base. CastleVille released to a pool of over 200 million able-handed social gamers practically twitching at the thought of a new game to play. Of course, Zynga took great advantage of this, employing several cross promotions across its existing stable of successful games. "Reach Level 5 in CastleVille and get a free Cow" ... or something like that.

That easily explains the burst of growth, but what is it about CastleVille that's drawing more players in than nearly all of Zynga's games? While the game is certainly the most robust, full-featured and gorgeous 'Ville game to date, it's still a 'Ville game. Could it simply be that it's new and shinier than the rest, or is the 'Ville formula really still the best way to approach social games?

[Via All Facebook]

Are you playing CastleVille every day? Why do you think the game is drawing so many players in every day?

Thứ Ba, 11 tháng 10, 2011

Facebook soccer sim Top Eleven gets even more serious in Version 2.0

Top Eleven Version 2.0
Seriously, if you're looking for a soccer (football, sorry) simulator that considers nearly every possibility, it seriously doesn't more serious than Top Eleven. If we've yet to drive home that this game by Serbian developer Nordeus is seriously deep, just check out some of the features that will hit Top Eleven when Version 2.0 hits on Oct. 10 ... seriously. In addition to already covering every tiny detail:

        * Training – the complete overhaul of the training mode now lets managers control every aspect of coaching their team. Decisions need to be made about which skills to focus a player on developing, how to balance the intensity of training with players physical condition, and whether to change a players career and train them for a new position
        * Club Finances – managers can now win more premium currency for free than ever before by strategically choosing sponsorships deals. They can sign a riskier deal linked the results of the team, or play it safe and gain tokens on a daily basis
        * New Interface – Top Eleven's sleek new look makes the game even easier to navigate and is built to update with new features in the future

"We've been working really hard over the last six months to get these new features built into the game," Nordeus CEO Branko Milutinović said in a release. "The early feedback we've got from our loyal BETA testers has been fantastic and helped us fine-tune the new features, ready for our millions of players. These changes make Top Eleven even more life-like by bringing in more decisions to keep managers thinking and on their toes."
Top Eleven training
With a game that takes such minute considerations (for fans, at least) and turns them into pivotal gameplay hooks, we can only imagine Top Eleven became the most popular sports game on Facebook because soccer fans are insanely meticulous at heart(?). Well, that and the fact that the game is available in about 27 languages. Oh, and soccer (well, football) is huge.

Click here to check out the Top Eleven changes come Oct. 10 >

Are you a fan of Top Eleven on Facebook? Which type of sports game do you prefer on social networks: action-packed arcade style romps or stat-crunching, serious simulators? Sound off in the comments. Add Comment.

Chủ Nhật, 2 tháng 10, 2011

Facebook game lets you solve anagrams to save Canada's forests

True to its name, in order to play Donate2Play Media's first new game, Wordraiser, you're going to have to pony up some change. Wordraiser is an anagram game that has players make as many words as possible out of one word.

If you manage to guess the key word, you get to level up. After leveling up a few times, you'll be asked to buy "Karma Points" that enable you to play more games.

Donation packages range from $1 to $20 USD, where $1 USD equals 10 Karma Points, which is good for buying one game. But right now, it seems that there's nothing stopping you from playing as much as you want. We're not sure if this is a bug, as the game just launched during the previous weekend.

While Wordraiser is supposedly free-to-play, it's also the offspring of Donate2Play's partnership with The Ancient Forest Alliance (AFA), a Canadian grassroots organization devoted to finding the balance between forestry jobs and preserving British Columbia's ancient woodlands (defined as tree populations that are over 120 years old). So half of the money given to Wordraiser will be split between AFA and Donate2Play.

Gallery: Wordraiser

Lastly, there's a top ten high scores leaderboard that displays players' names followed by their levels, and two of AFA's founders, TJ Watts and Ken Wu, are currently on the board in ninth and third place, respectively. According to its Facebook page, Wordraiser currently has 202 monthly users.

Keep in mind, though, that Donate2Play is doing all the heavy lifting here, with no risk or prior investment from AFA. Outreach for the game is done via automatic Facebook wall posts. Players will also receive facts about British Columbian forests during load screens and photos of these forests by TJ Watt.

[Hat-tip: Times Colonist]

Click here to play Wordraiser on Facebook now >

Would you rather donate to a charity directly than through a Facebook game? Sound off in the comments. Add Comment