Surely, many of the almost 12 million players won't agree with me. But in a way, I sincerely hope that I am right.
World of Warcraft is surely great for the beginner, it is great for those who want to relax and do things randomly. One instance here, an easy raid there. Gather some materials for that, and so on.
World of Warcraft is great in many ways, but its biggest flaw is how repetitive it truly is and feels. I've been playing the game for over 5 years so I have been there through it all. I once got randomly stomped by a huge egyptian statue thingy in Silithus when the gates of Ahn'Qiraj was about to be opened. The ground started to tremble and then I died. I found that quite funny. My main character has over 100 days of played time. (Yes back then I had no life).
As I said, World of Warcraft is very repetitive. The game (Oh well, I should say blizzard, but I will say "the game") Re-uses game-play mechanics and graphical designs like theres no tomorrow. The classes of World of Warcraft (Which includes Mages, Rogues, Warriors, Hunters, Paladins, Warlocks, Shamans, Druids, Death Knights) are very similar if you are able to look past the names of the talents. A dot (Damage over time effect) for a warlock is the same as a dot for example a hunter, but it uses focus instead of mana. It does the same thing, and works in the same way, basically.
The gameplay mechanics in WoW simply aren't advanced enough for my taste. I want classes that actually matters. I want races that has truly unique and useful abilities that is required in certain raids or other challenges. Today, the races doesn't matter at all. There are so much that could be done, and I hate that the game focuses so much on simplicity. I want a complex game that challenges me intellectually and instigates a feeling in me that I am actually needed in a group. I mean sure, I heal on my main and the group wouldn't make it without me, but its more like a "meh" moment every time. They need to have more creative instances featuring game-play mechanics that simply isn't "Lets hit that until it dies". I mean, comon, whats the fun in that? And if u fail, you just die and have to try again. The mechanics are so simple, and feels so cheap.
I can understand that it is expensive to develop a game with
an actual depth to it (Both mechanic-wise and storywise), but I am looking for that, more and more. There are so many ways to create unique challenges and I can't understand why they don't do this. There are so much that could be done. I hope that the era of "World of Warcraft" is coming to an end. It's about time.
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