Hiển thị các bài đăng có nhãn Gamasutra. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Gamasutra. Hiển thị tất cả bài đăng

Thứ Hai, 30 tháng 1, 2012

Gamasutra names Zynga's FrontierVille Best Facebook Game of 2010

Are any of you surprised? We didn't think so. Among games like Millionaire City by Digital Chocolate, CrowdStar's It Girl, Zuma Blitz by PopCap and LOLapps' Ravenwood Fair, Gamasutra named FrontierVille the number one Facebook game of 2010. The article was written by Worlds in Motion editor Eric Caoili, who chose each game based on "compelling gameplay and metrics-based design" instead of viral strategies. As a result, some of the more robust Facebook games obviously made the cut.

Some of the more interesting picks, or lack thereof, include Ravenwood Fair, which, in the number 3 spot, suffered a roller coaster of issues as a result of a certain Wall Street Journal investigation only to bounce back as one of the top Facebook games out there. Another intriguing choice is It Girl, second only to FrontierVille on this list and one of the most successful Facebook games to date geared specifically toward women (social games' largest demographic) with 6.6 million monthly players. While it hasn't even been around for a month, CityVille still managed to snag an honorable mention, which is most likely due to its insanely rapid growth.

And, of course, who could forget FrontierVille, now Zynga's third most successful game and arguably the most advanced in many ways. The game launched at a time when it was uncertain whether another game could emulate the success of FarmVille given the since debilitated modes of discovery on Facebook, but once again Zynga proved the naysayers wrong. Caoili claims that through veteran game designer Brian Reynolds, Zynga released a game that evolved the traditional farming sim with a largely different, quest-heavy focus, neighbors to visit and more features including several playable and non-playable characters, badges to earn and enemies to defeat. Don't forget the hilarious if lecherous News Feed messages, guys.

Thứ Tư, 21 tháng 9, 2011

Putting the 'face' in Facebook games: Arkadium and Image Metrics

Arkadium is likely best known on Facebook for games like Mahjongg Dimensions and Cooking Mama, but that's about to change. Thanks to a brand new partnership with Image Metrics, an animation studio best known for the facial capture technology it provides to traditional game developers, your own face could be the star of Arkadium's next Facebook game.

During an interview with Gamasutra, the new found duo revealed Portable You, a new toolset for Facebook game developers--starting with New York City-based Arkadium--to allow players to include their own face as the centerpiece of their avatars. Using a simple webcam, Portable You, embedded in any given Facebook, could create a 3D rendering of your head and face.

By the way, that picture to the right is a 3D reproduction of an actress's face done by Image Metrics--it's not real. But we doubt Portable You will be as powerful. This is especially considering the technology was bought through an acquisition of Big Stage earlier this year.

"Mostly we've been the user of our own technologies," Image Metrics CEO Robert Gehorsam said to Gamasutra. "But we've also really come to realize and believe there's a major shift going on in how people want to represent themselves, express themselves and communicate online, starting with creating your own character in a game."

"We work directly from video; we don't require any kind of markers, or the special makeup," Gehorsam told Gamasutra. "We can go directly from a video screen or from a single image to 3D animation... through a whole bunch of equations that recognize the face in a 2D context. It's not a photo; it's really 3D."

Sure, this has the potential to introduce a never-before-seen level of immersion to Facebook games. The idea of representing or expressing yourself more accurately than ever has plenty of charm. But the more pressing question I have for Image Metrics is: How well does Portable You render beards?

What do you think this type of technology means for Facebook games in the future? Would you ever place a 3D version of yourself into your favorite Facebook games? Sound off in the comments. Add CommentAdd Comment